My second PuzzleScript project ever. This was made for the Confounding Calendar 2024, and this is my first year of participating. The base premise of this Sokoban-style puzzler is that you do not interact with crates directly. Instead, you must stick them with your wand and drag them around - presuming the wand matches the color of the crate. Hopefully the goal isn't too obscure, as it was difficult jamming a proper mechanics tutorial in such a small playspace.


 There are several issues with softlocks, and I couldn't figure out how to create a smart and simple checkpoint system, so hopefully you don't need to undo too many times. I do not expect to be featured, but I wanted to put something out there to show my appreciation for puzzle games and the community that surrounds them. Thank you to everyone who played, and please leave a comment!

CBA, and until next time-

Canti.

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